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Tensile

Tensile being poured and in water.

Tensile is a tan, globular material that sticks to itself in such a way that it forms globs or drops, like water with high surface tension. It will either float or sink in water, depending on the amount you drop on it and the height you drop it from. It is often used in Levels as the user element, and can make some interesting substances.

Uses and Behavior[]

Gameplay Elements[]

Tensile can be used to create nearly perfect spheres of Rigid using the Replace or Bucket tools. It is particularly well suited to creating ball bearings with a low particle count.

Tensile + User is generally very good at making a dynamic but cohesive character.

Vibrating/Radiation[]

Tensile with the default settings isn't very stable. If the glob gets too big, the tensile force holding it together crushes the particles in the center, causing them to vibrate or even get thrown out of the blob. It is possible to change the tensile Parameters to minimize or reduce this behavior.

Tensile + Liquified Rigid[]

TRblob

Tensile + Liquified Rigid in a sparse grid displaying emergent growth and large, stable blob sizes

Liquifying Tensile+Rigid creates a form of Tensile with alternate physics. Since Rigid particles are nearly incompressible, the vibration glitch is prevented because the particles cannot be compressed to the supercritical densities needed for teleportation. Tensile + liquid Rigid has more internal friction and a resistance to flow that tends to make less perfect circles than usual.

Tensile-Rigid Reaction[]

Chunks of the material RT stick together almost like magnets, and will begin to rotate slowly. It is believed to be caused by Tensile's "stacking" or "organizing" behavior attempting to relocate particles, but since Rigid shares forces equally between all particles and it is impossible to reorganize them, the net result is a gentle spin and some cling.

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