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March 9, 2016

This page is considered outdated but has been left untouched because many people put a lot of effort into it. Please do not take it too seriously. There are only so many useful combinations of elements and most of the ones on this page do not add anything to the game.

Focus on engineering with the basic materials, not chemistry.


Recipes are combinations for use in Mix Mode. Listed here will be these combinations, listed by their base.

To make experimenting with recipes easier there is the Recipe Helper application for Windows. Using the Recipe Helper is recommended, as if you do not know what you are doing when editing this page you can quite easily wreck the layout/formatting!

To add a new recipe, use the {{Recipe}} template. The first parameter is the Recipe code , the second is the material properties. For example:

{{Recipe|TEST|Material Properties}}

(Note: Oh my god,some people just can't read.)

Please Note: Some people don't understand CLOSING TAGS. They should not be allowed to edit Wiki's. I fixed this page for you (it was horribly messed up) YOU'RE WELCOME.

To the person that wrote the above note: You probably did a great job but it has been messed up again.

To all the people reading this wiki: Don`t bother reading anymore it has been destroyed by other people :( Very disappointing

The {{Recipe}} template is now obsolete! It uses the normal wikitable format now, meaning it can be edited in the visual editor and is much cleaner and easier to modify.



April 30, 2021

We are now putting work into revamping this page. If you are reading this notice, you can help.

A new set of standards has been established as an ultimate goal we hope to reach for this page. These are as follows:

  • For a recipe to be included on this list, it must meet the following criteria:
    • It must have some function either unique to itself that cannot be accomplished by any standard material, or it must perform an existing function better than any standard material.
    • If it is just being included for spectacle (i.e. it looks cool but doesn't do much), it must be unique in how it acts.
    • It should not be a slight modification of an existing recipe without significant change in function. Such variants can be listed in the description of the simplest version of the recipe.
  • Recipes consisting of a word or phrase just typed into the game should be removed without hesitation unless they are useful.
    • This does not mean mnemonics aren't allowed - if the recipe happens to resemble a word, it should be listed that way, in fact. It's easier to remember. For example, see RIP or SUSHI.
      • This does not apply to vulgarity, which should always be removed.
  • Avoid overusing materials with too simple of functions. For example, Outflow is quite overused at the time this was written, and there really are only so many ways you can make "thing that deletes stuff" interesting.
  • Keep recipes as simple as possible. Repeated elements cancel each other out and should not be listed, and elements that have no effect on the recipe (for example Null in most recipes, Elastic or String in Rigid, Heater or Cooler being present for no apparent reason) should not be included.
    • While an exception should be made for mnemonics (for example "SUSHI" contains two S's, but it's easier to remember than UHI), they should not be listed in the "recipe code" section and should be put in the description.

If you feel like these standards are unsatisfactory in some way, feel free to propose a change to them.

At the moment, we're using Recipes (Clean) to help the cleanup. This page is being built from scratch with a very different format, and when this page has been fully revamped, we will merge the two together, adopting the new format and putting it here. This is the final goal of this effort.

If you see a recipe here that should be kept, add "KEEP" to the end of its description. As lots of recipes are going to be removed, this should help us keep the good ones.

Thank you for reading this.

~ Rebmiami


The page was previously organized by material, but that structure has proven impossible to maintain during the cleanup process. Until the cleanup is complete, the article will be one massive list.

Recipes[]

Recipe code Material properties


UOR User that eats things (KEEP)
WJ A 'heavy wall' that is much harder to penetrate than the standard one. (KEEP)
WP Quick Fuse. Will burn quickly. Useful for setting powder bombs and other substance mixed materials that explode. (KEEP)
RG Pale green rigid that does not react with gravity. If something knocks it, it drops down slowly like gas. (KEEP)
RIG Similar to RG, but is also a gas inflow. (KEEP)
RMX Rigid Axis which is the color of Mochi. Objects stick to RMX if they fall down onto it. (KEEP)
RH This recipe has the characteristics of Heater, except that it drops down to the ground like Fuel. (KEEP)
RPG Solid stuff that bounces around, floats, and explodes like powder. (KEEP)
RTFHG Any material containing this combination will generate many Baker-Bertrand particles. (KEEP)
RL A material that floats on water useful for boats (KEEP)
PIE Floaty blob that spews massive quantities of explosive goo. (KEEP)
PI Explosive powder that spawns for a couple of seconds but eventually stops. (KEEP)
PTE Vibrates and bounces violently, even in zero-gravity; explosive. More violent than PE. (KEEP)
RP Useful for bomb casings. Like regular powder, but solid. (KEEP)
PE Very odd material, resists gravity, see main page for more info. (KEEP)
PUR Solid Powder that you can control... makes levels easier to make, e.g. instead of using outflow to kill, you can use heater (KEEP)
FJ When you set it on fire, it throws flames floating around the whole screen (KEEP)
F Liquid propane, baby! (KEEP)
FE An elastic like material that turns into a liquid when burned. (KEEP)
DIY High-power exploding laser. (KEEP)
MH Terrorist! Sticks to the victim right to the very end. (KEEP)
MTV An odd, superglue-like material. Good as an adhesive. (KEEP)
MJ Mochi And Jet Mixed Touch It With Viscous And Get Mini Flying BLue Saucers (Saucers Only Work On Windows Version Sorry Mac Users (KEEP)
MIO Super Nuke. (KEEP)
MPG Sticks to everything, but EXPLODES when lit. MFPGJ is very fun too. (KEEP)
YP Makes a cold powder, makes a cool explosion (KEEP)
YF Extremely flammable semi-solid. (KEEP)
YA See Snow (KEEP)
GR Floating Rigid (KEEP)
FG A flammable gas, add H to the code and it starts on fire (KEEP)
JM A goo like mochi that flings any solid or liquid material around at high speed (KEEP)
JF Jet Fuel. Flammable, and reacts violently with mochi. (KEEP)
HJ Also known as lava jet. violently reacts with some elements (WARNING:This material can strip through weak non-solids! make sure to put these from solids or strong non-solids!) (KEEP)
IO A black, liquid version of outflow that destroys anything it touches and forms a ridiculous amount of liquid for the amount you draw. It also has the same density as water. It kinda looks and acts like that black oil from the X-Files. (KEEP)
UF Common User for Levels. Burns. (KEEP)
JEU A meat-like user controlled substance, turns into a powdery substance when heated. Flails about when in contact with Mochi. (KEEP)
UW Controllable wall that goes through anything, even the edge of the sandbox (as long as drain is off). (KEEP)
UBEP Controllable shape that explode when collide with anything,useful for non gravity levels. (KEEP)
SP Behaves a little bit like PE, and without any elastic in the mix!(The cause is simply that string acts similiarly to elastic) (KEEP)
VREX Generates infinite spin energy when properly configured with another Elastic particle

Other stuff[]